Post by CyberConnect Corperation on Jul 30, 2009 12:35:33 GMT -5
The Translation from a Console to Text-based RP can be tricky business. This article is to regulate things so we won't get confused.
[[PM and Flashmail]]
the Game's E-mail will Translate into Private Messages. PMs are considered to be something you have to log off to check. In other words, you can't have your character read one in the middle of a feild or root town.
Flashmail will translate into Quote boxes. If you want to FM someone in the game, and they're in a different area, use the quote,/quote code to show it. For instance, if My character, Addict, wanted to send a FM to a friend who was in a different Area, he'd post this in the area where his friend was:
FLASHMAIL
To: Random friend
From: Addict
Body:
Hey, I just found this awesome area. Wanna come? Let's meet up at the Root Town!
And when the friend replies, he'd reply in whichever thread Addict was in when he wrote the FM.
[[Levels of Conversation]]
There are three levels of conversation in The World. There's Public Chat, Party Chat, and Private Chat. This is NOT a messaging system. This merely dictates who around you can hear you talk at certain points in time.
Public Chat means anybody within earshot can hear you talk. This is what most people will use, because nobody really cares what everyone else is talking about. (kinda like in real life) You can color your dialogue if you want but it's not mandatory.
Party Chat means that, though you're talking normally, only party members will be able to hear what you're saying. When you're using this, be sure to color it some color, it doesn't really matter. For instance:
Addict frowned at the strange character. Switching over to party chat he said, "I'm not sure I trust this guy, y'know? let's be careful from here on in."
Private Chat is between two people only, even if there's a third member in the party. When using Private Chat, be sure to color your text red so everyone knows that only the indicated person can hear.
[[Omnipresence]]
Yes, you can be in multiple Threads at once, although you don't HAVE to be. we all know that waiting on people to post can suck. Just make sure that you have a chronology in your head so that you can reference past events in Future events and not sound stupid. The only time this doesn't apply is in Arena Battles. You can't create new, 'later occurring' threads when you're in an arena tournament, because of how much it effects the plot.
!Important: if you are too inactive for too long (as decided by the other thread members) in a thread, you can be proclaimed AFK by the other people in the thread. This applies to the arena too. You may lose the battle if you are inactive. It's the equivalent of getting up and leaving your terminal in the middle of an event.
[[Modes of Play]]
There are two modes of Play that can be exorcised in Re:Vision.
Theatrical Mode means that rather than relying on the set HP and SP of your players in battle, you instead simply fight it out doing all sorts of things that you wouldn't normally be able to do in a video game. This is a more strategic way to play, but requires that you pay close attention to how much your character is or isn't breaking their level or experience constraints. even though you aren't calculating HP and SP precisely, your level still influences the skills you use, how many times you use them, etc...
Standard Mode means that you calculate HP and SP as you go through the area/event that you're playing through. it really isn't that hard. Simply put a
HP: ##/##
SP: ##/##
at the bottom of your post. if you're hit, simply infer how much damage you take, and what not. if you have any more complex questions, ask the admin.
[[Character Levels vs. Job Levels]]
Character levels gauge how experienced your avatar is in battle. HP, SP, and all other stats such as Physical Atk and Magical Defense will increase as you level up. HP and SP are Class related, and information can be found in Class Specifics. The other stats can be assumed and ambiguous.
Your Character level is post count-dependent, and can be found below your characters name in his or her mini-profile.
Job Levels gauge how experienced your Avatar is with a specific weapon. These levels are harder to gain because they only acquire EXP when you use your weapons in combat, as opposed to Character Levels, which acquire EXP by participating within the World. The skills you obtain and the caliber of weapon you can wield is determined by this level.
A character level is equal to 1/2 a Job Class level. You gain a job level every other time you level up with a specific weapon. The weapons you level up with are determined by your Skill Development Cycle.
[[Skill Development Cycle]]
The Skill Development Cycle is the order in which your character gains experience with their Job Classes. The SDC can hold up to 3 slots' worth of Job Classes. Each time you level up, you gain experience in the next Job class in the cycle, and then it repeats it self. This all sounds very complicated. Here's an example.
A twin blade who has only a Twin Blade Slot in his or her SDC, will gain experience with their Twin Blades every time they gain a level. If they were to add Steam gunner to their SDC, then they would only gain experience with their Twin Blades every other Level, meaning it would take them four levels to gain a Job Class with Either weapon in the cycle. If they then added Tribal Grappler to that list, they would each gain a Job class level every 6 levels.
[[PM and Flashmail]]
the Game's E-mail will Translate into Private Messages. PMs are considered to be something you have to log off to check. In other words, you can't have your character read one in the middle of a feild or root town.
Flashmail will translate into Quote boxes. If you want to FM someone in the game, and they're in a different area, use the quote,/quote code to show it. For instance, if My character, Addict, wanted to send a FM to a friend who was in a different Area, he'd post this in the area where his friend was:
FLASHMAIL
To: Random friend
From: Addict
Body:
Hey, I just found this awesome area. Wanna come? Let's meet up at the Root Town!
And when the friend replies, he'd reply in whichever thread Addict was in when he wrote the FM.
[[Levels of Conversation]]
There are three levels of conversation in The World. There's Public Chat, Party Chat, and Private Chat. This is NOT a messaging system. This merely dictates who around you can hear you talk at certain points in time.
Public Chat means anybody within earshot can hear you talk. This is what most people will use, because nobody really cares what everyone else is talking about. (kinda like in real life) You can color your dialogue if you want but it's not mandatory.
Party Chat means that, though you're talking normally, only party members will be able to hear what you're saying. When you're using this, be sure to color it some color, it doesn't really matter. For instance:
Addict frowned at the strange character. Switching over to party chat he said, "I'm not sure I trust this guy, y'know? let's be careful from here on in."
Private Chat is between two people only, even if there's a third member in the party. When using Private Chat, be sure to color your text red so everyone knows that only the indicated person can hear.
[[Omnipresence]]
Yes, you can be in multiple Threads at once, although you don't HAVE to be. we all know that waiting on people to post can suck. Just make sure that you have a chronology in your head so that you can reference past events in Future events and not sound stupid. The only time this doesn't apply is in Arena Battles. You can't create new, 'later occurring' threads when you're in an arena tournament, because of how much it effects the plot.
!Important: if you are too inactive for too long (as decided by the other thread members) in a thread, you can be proclaimed AFK by the other people in the thread. This applies to the arena too. You may lose the battle if you are inactive. It's the equivalent of getting up and leaving your terminal in the middle of an event.
[[Modes of Play]]
There are two modes of Play that can be exorcised in Re:Vision.
Theatrical Mode means that rather than relying on the set HP and SP of your players in battle, you instead simply fight it out doing all sorts of things that you wouldn't normally be able to do in a video game. This is a more strategic way to play, but requires that you pay close attention to how much your character is or isn't breaking their level or experience constraints. even though you aren't calculating HP and SP precisely, your level still influences the skills you use, how many times you use them, etc...
Standard Mode means that you calculate HP and SP as you go through the area/event that you're playing through. it really isn't that hard. Simply put a
HP: ##/##
SP: ##/##
at the bottom of your post. if you're hit, simply infer how much damage you take, and what not. if you have any more complex questions, ask the admin.
[[Character Levels vs. Job Levels]]
Character levels gauge how experienced your avatar is in battle. HP, SP, and all other stats such as Physical Atk and Magical Defense will increase as you level up. HP and SP are Class related, and information can be found in Class Specifics. The other stats can be assumed and ambiguous.
Your Character level is post count-dependent, and can be found below your characters name in his or her mini-profile.
Job Levels gauge how experienced your Avatar is with a specific weapon. These levels are harder to gain because they only acquire EXP when you use your weapons in combat, as opposed to Character Levels, which acquire EXP by participating within the World. The skills you obtain and the caliber of weapon you can wield is determined by this level.
A character level is equal to 1/2 a Job Class level. You gain a job level every other time you level up with a specific weapon. The weapons you level up with are determined by your Skill Development Cycle.
[[Skill Development Cycle]]
The Skill Development Cycle is the order in which your character gains experience with their Job Classes. The SDC can hold up to 3 slots' worth of Job Classes. Each time you level up, you gain experience in the next Job class in the cycle, and then it repeats it self. This all sounds very complicated. Here's an example.
A twin blade who has only a Twin Blade Slot in his or her SDC, will gain experience with their Twin Blades every time they gain a level. If they were to add Steam gunner to their SDC, then they would only gain experience with their Twin Blades every other Level, meaning it would take them four levels to gain a Job Class with Either weapon in the cycle. If they then added Tribal Grappler to that list, they would each gain a Job class level every 6 levels.